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Voice Relay for Throne and Liberty

Siege and guild war comms for Throne and Liberty

A Throne and Liberty guild holds up to 70 players, and parties hold six, so a full guild is about a dozen party channels. Relay your caller into all twelve: each party keeps its own comms, and the call reaches the whole guild at the same moment.

Recommended for Throne and Liberty: Guild Master · 12 party channels · $15/month

Where one channel stops working

The fights that need it

Castle sieges

Guilds and alliances

The largest fights in the game, with several guilds on each side. Calls have to reach every party, and often allied guilds in their own Discord servers.

Guild PvP and contested bosses

Up to the full guild

Guild battles over objectives and bosses that turn into PvP. Parties fight in different places, and the caller decides when to commit.

Guild events

A few parties

Smaller guild content where one caller still beats six party leaders repeating each other.

Copy this into Discord

A channel layout for Throne and Liberty

GUILD COMMS
  🔊 Command        caller, backup caller
  🔊 Party 1
  🔊 Party 2
  🔊 Party 3
  🔊 Party 4
  🔊 Party 5
  🔊 Party 6
  🔊 Party 7
  🔊 Party 8
  🔊 Party 9
  🔊 Party 10
  🔊 Party 11
  🔊 Party 12

Set each party channel's user limit to six so channels match in-game parties. Every party channel gets a speaker bot; Command doesn't need one.

Building the whole server? Start from the gaming guild server template.

Recommended plan

$15/month
Guild Master
12 speaker channels

Seventy players in parties of six is twelve party channels, which is exactly Guild Master. If your siege alliance runs two Discord servers, the Alliance plan relays one caller into both, and the allied server gets Guild Master free.

Try Guild Master freeEvery plan, side by side

Keep parties in their own channels#

Seventy people in one voice channel is not comms, it's noise. With one channel per party, each party talks about its own fight — who's low, who's out of cooldowns — and the caller comes through on top in all twelve. How it works explains why Discord needs a bot per channel to do this.

Parties 1 to 4, left gate. Parties 5 to 8, right gate. 9 to 12 hold.
Splitting a siege
Everyone, on the boss now. Ignore the adds.
A contested boss

Sieges with an allied guild#

Don't move your allies into your server for the night. On the Alliance plan, link the two Discord servers with a single-use code and run /start-cross-server from the server whose caller runs the siege: the caller reaches the party channels of both. Alliance comms across two Discord servers covers who should call.

Live in three steps

  1. Pick a plan, invite the bot

    Log in with Discord, choose how many channels you need, and authorise the bot. Seven days free on every plan. Read the guide

  2. Set roles and channels

    A starter role, your shot caller channel, the caller roles, and a speaker bot per party. It saves by itself. Read the guide

  3. /start

    Type /start in any text channel. The speaker bots jump in, your caller talks, every party hears. Read the guide

Throne and Liberty questions

How many channels does a Throne and Liberty guild need?

One per party of six. A full 70-player guild is twelve, which is Guild Master. A guild that fields four or eight parties fits Squad Leader or Raid Commander — see pricing.

Can our siege alliance hear one caller across two Discord servers?

Yes. The Alliance plan links a second server, which gets Guild Master free, and either server can start a cross-server relay. See alliances.

Is there a delay between the caller and the parties?

About a tenth to three tenths of a second. When one person is talking the audio isn't re-encoded at all — see how it works.

Put it into practice

Call your next Throne and Liberty fight once

Invite the bot, pick your caller roles and party channels, and every party hears you. Seven days free.

Start free for 7 days