Voice teams let more than one caller run at the same time — say one calling attack and another defense — and each side hears only its own caller. A channel on no team hears every caller, and a caller on no team is heard everywhere. Changes reach a running relay straight away.
Set up teams#
Speaker channels first
Set up your speaker bots first, because teams pick from those channels.
Add a team
Switch on Voice teams and click Add team. Name it — Attack — and pick who calls it by role, and its channels.
Repeat
Do the same for Defense. A channel can only be on one team, and you get up to one team per speaker slot.
Two rules to remember#
- A channel with no team hears every caller.
- A caller with no team is heard by everyone — perfect for your overall commander.
Callers stay together in the shot caller channel, so they can hear each other and coordinate. Callers still need a voice priority role to be relayed at all, and talk back reaches every caller.